Autoplay
Autocomplete
Previous Lesson
Complete and Continue
Drag and Drop Materials
Course Introduction
Course Introduction
Asset download
Drag and drop Materials (2:09)
Shader totems
Textures
Scratch maps
Setting up Blender
Setting up Blender and add-ons (13:52)
Creating various Masks
Occlusion Mask (9:43)
Blurry Occlusion Mask (5:47)
Making Bevel masks (3 methods) (6:06)
Combining Bevel Masks and adding Noise (17:30)
Dust map (8:09)
Color Attribute Mask (7:49)
Scratch Maps - Creation (3:23)
Scratch Maps - Post-processing (2:24)
Scratch Maps - How to use (6:46)
Make Scratch Maps tile seamlessly with Gimp (7:48)
Photogrammetry
Photogrammetry Quick Start (8:40)
Baking Photogrammetry (11:08)
Creating Albedo maps (4:32)
Rusty Drum Photogrammetry part 1 - Color texture (7:48)
Rusty Drum Photogrammetry part 2 - Normal map (5:35)
Rusty Drum Photogrammetry part 3 - Clean up and seamless tiling (10:55)
Creating texture maps
Creating a color map (9:51)
How to make seamless tiling maps (2 methods) (3:09)
How to avoid pattern repetition in tiling textures (3:58)
Create a seamlessly tiling Sculpted Damage map (15:44)
Baking sculpted damage to Normal map and Displacement map (13:34)
Creating a damaged surface map from a JPEG (7:26)
PixPlant Quick Start (7:06)
Creating a material with Dust, Scratches, Edge Wear and Rust
1 - Dark and Light Paint (5:03)
2 - Edge Wear (2:59)
3 - Scratches (2:49)
4 - Light Rust (4:26)
5- Dark Rust (2:45)
6 - Dust (2:38)
7 - Metallic and Roughness (6:09)
8 - Bump (2:53)
9 - Normal Map (3:59)
Teach online with
Course Introduction
Lesson content locked
If you're already enrolled,
you'll need to login
.
Enroll in Course to Unlock