Autoplay
Autocomplete
Previous Lesson
Complete and Continue
Mech Material Mastery
Course Introduction
Course Introduction
Asset download
Drag and drop Materials (2:09)
Shader totems
Textures
Scratch maps
Procedural Masks
Setting up Blender
Setting up Blender and add-ons (13:52)
Creating various Masks
Occlusion Mask (9:43)
Blurry Occlusion Mask (5:47)
Making Bevel masks (3 methods) (6:06)
Combining Bevel Masks and adding Noise (17:30)
Dust map (8:09)
Color Attribute Mask (7:49)
Scratch Maps - Creation (3:23)
Scratch Maps - Post-processing (2:24)
Scratch Maps - How to use (6:46)
Make Scratch Maps tile seamlessly with Gimp (7:48)
Photogrammetry
Photogrammetry Quick Start (8:40)
Baking Photogrammetry (11:08)
Creating Albedo maps (4:32)
Rusty Drum Photogrammetry part 1 - Color texture (7:48)
Rusty Drum Photogrammetry part 2 - Normal map (5:35)
Rusty Drum Photogrammetry part 3 - Clean up and seamless tiling (10:55)
Creating texture maps
Creating a color map (9:51)
How to make seamless tiling maps (2 methods) (3:09)
How to avoid pattern repetition in tiling textures (3:58)
Create a seamlessly tiling Sculpted Damage map (15:44)
Baking sculpted damage to Normal map and Displacement map (13:34)
Creating a damaged surface map from a JPEG (7:26)
PixPlant Quick Start (7:06)
Creating a material with Dust, Scratches, Edge Wear and Rust
1 - Dark and Light Paint (5:03)
2 - Edge Wear (2:59)
3 - Scratches (2:49)
4 - Light Rust (4:26)
5- Dark Rust (2:45)
6 - Dust (2:38)
7 - Metallic and Roughness (6:09)
8 - Bump (2:53)
9 - Normal Map (3:59)
Get a discount for yourself and a friend
Referral program
Earn money as an affiliate
Teach online with
Baking sculpted damage to Normal map and Displacement map
Lesson content locked
If you're already enrolled,
you'll need to login
.
Enroll in Course to Unlock