Early Bird discount
While I'm still creating the final lessons (baking and rigging) you can get a 30% discount. Using the coupon code EARLYBIRD (case sensitive!).
90% of the course (over 10 hours of video lessons) are already available. The final lessons will follow as soon as possible.
Below you can preview the Curriculum that is available as soon as you enroll.
Who is this course for?
This is a course aimed at intermediate Blender users who want to learn how to create characters, and have some experience with modeling and sculpting.
If you are a beginner Blender user, I recommend the "Anime Girl" character course instead. In fact, this is a good follow-up if you already did that course.
What does it cover?
It covers the creation process from start to finish of a "fantasy hero" character.
Both modeling and sculpting techniques are explored, as well as how to create materials using both textures and procedural techniques.
We learn how to model and sculpt muscles, clothes and facial features. As well as how to retopologize these for a low poly version that we can bake the details and materials to (for use in a game, for example).
Level up these skills:
- Sculpting (learn how to use different methods: Voxel remesh, Multires and Dyntopo, learn useful shortcuts)
- Creating clothing (modeling and sculpting, using sculpt brushes as well as cloth simulations)
- Modeling (retopology techniques, how to model hands, faces, clever methods to use the built in remeshing to save time)
- Materials (download my custom node groups to create procedural materials that enhance your materials)
- Painting (learn how to make skin look more realistic)
- Baking (baking the details and textures of the high poly character to a UV unwrapped low poly version that we make along the way)
- Rigging (learn how to rig the low poly version using built in tools in Blender)
What do I need?
Although you can theoretically sculpt with just a mouse, you will get a lot more out of this course if you have a pen tablet. Even a cheap one is better than nothing.
And for sculpting in Blender it does help to have enough RAM (For reference, I have 32 GB and my PC is quite old, but that's good enough for sculpting. I would recommend at least 16 GB of RAM.)
How long does it take to complete?
Buckle up - creating a character like this can take quite a while. I recommend just taking one lesson at a time per day, and then practicing what you've seen.
There's over 10 hours of lessons, and I've divided them into reasonable chunks (10-20 minutes each). So if you're busy during the day, you can just do one lesson in the evening.
So let's say there are 50 lessons, then you can spread them over 50 days. Or more, or less, if you prefer!
It's fine if it takes you several months to complete. Speed comes with experience, I recommend aiming at being satisfied with the result first.
Which Blender version is this for?
I know that Blender versions are often a concern for new Blender users, because it seems like Blender changes all the time.
But honestly, since Blender 2.8 the UI has remained pretty much the same, with some small changes here and there.
I've used Blender 5.0.1 during the recordings of the course, but you can use an older version if you're more comfortable with that.
If there's something you can't find in the UI, let me know and I'm certain I can show you where to find it!
Curriculum
- Introduction and reference images (8:54)
- Lesson 01 - Head Blockout (6:07)
- Lesson 02 - Head Sculpting and Torso (7:03)
- Lesson 03 - Blocking out Arms and Legs (11:09)
- Lesson 04 - Hand blockout (10:02)
- Lesson 05 - Hand sculpting and feet blockout (10:00)
- Lesson 06 - Pose improvements and Head sculpting (13:52)
- Lesson 07 - Mouth Nose and Eyelids (10:48)
- Lesson 08 - Ear sculpting (7:36)
- Lesson 09 - Ear alternative method (11:13)
- Lesson 10 - Muscles using curves (8:17)
- Lesson 11 - Muscles using curves part 2 (12:04)
- Lesson 12 - Arm muscles (11:58)
- Lesson 13 - Arm and Leg muscles (12:27)
- Lesson 14 - Leg muscles (11:35)
- Lesson 15 - Back and neck muscles (15:43)
- Lesson 16 - Eyelids and eyebrows (11:06)
- Lesson 17 - Hair part 1 (15:50)
- Lesson 18 - Hair part 2 (20:54)
- Lesson 19 - Hair part 3 (17:47)
- Lesson 20 - Pants sculpting (20:18)
- Lesson 21 - Shirt modeling (12:48)
- Lesson 22 - Waistband and cloth sculpting (13:59)
- Lesson 23 - Hand retopology and gloves (15:24)
- Lesson 24 - Glove sculpting and Dyntopo (22:34)
- Lesson 25 - Boots retopology (13:53)
- Lesson 26 - Boots detail modeling (17:11)
- Lesson 27 - Waistband wraps (7:02)
- Lesson 28 - Shoulder armour and ornament sketching (14:49)
- Lesson 29 - Shoulder ornament modeling (19:28)
- Lesson 30 - Belt and belt buckle (6:45)
- Lesson 31 - Arm armour modeling (8:32)
- Lesson 32 - Hair sculpting part 1 (17:18)
- Lesson 33 - Hair sculpting part 2 (15:16)
- Lesson 34 - Hair sculpting part 3 (11:37)
- Lesson 35 - Hair sculpting part 4 (8:50)
- Lesson 36 - Colour attribute fill (7:38)
- Lesson 37 - Face colour regions (13:23)
- Lesson 38 - Eye colours (6:12)
- Lesson 39 - Shoulder armour damage (9:54)
- Lesson 40 - Weathered metal material (27:23)
- Lesson 41- Hand armour damage and leather material (13:09)
- Lesson 42 - Waistband material (18:01)
- Lesson 43 - Hair skin and cloth materials (11:26)
- Lesson 44 - Pants material (4:03)
- Lesson 45 - Improving the torso sculpt (4:27)
- Lesson 46 - Face retopology (27:27)
- Lesson 47 - Torso retopology (5:55)
- Lesson 48 - Hair retopology (20:46)
- Lesson 49 - Skull Belt Buckle (17:43)
- Lesson 50 - Belt Buckle Shader (5:26)
- Lesson 51 - Shouder Guard Buckle (7:15)
- Lesson 52 - Plugging A Hole (7:32)
- Lesson 53 - Connecting Low Poly Parts (6:25)
- Lesson 54 - Cloth Low Poly (7:32)
- Lesson 55 - Skull Buckle Low Poly (11:50)
- Lesson 56 - Improving Upper Body Base Mesh (9:03)
- Lesson 57 - Improving Lower Body Base Mesh (5:22)
About this course
Video lessons can both be streamed on the platform or downloaded (in 1080p) for offline viewing. There is no time limit for accessing the lessons, you can watch them at your own pace.