Spring Sale

From Friday May 8th to Saturday May 16th, I’m holding a short Spring Sale.

This includes a 30% discount on all courses and the Blender Secrets e-book, and a 10% discount on bundles (which already have savings built in, so that’s a huge discount).

You can get the discount by using coupon code SPRING26 at checkout on all products.

What's in the course?

In the below video, I go over what's in this course and who it's for.

Who is this course for?


First of all, everybody is welcome!

That said, this course is probably most useful for intermediate Blender users who want to learn how to create characters, and already have some experience with modeling and sculpting. Maybe you've tried to make one character already, for example.

If you are a beginner Blender user, you're certainly welcome to check out the course. I've tried my best to explain everything step by step. If it turns out to be too difficult, I can give you a refund. No questions asked.

I recommend the "Anime Girl" character course if you're looking for a real beginner friendly course. In fact, this Fantasy Character course is a good follow-up if you already did that course.

What does it cover?


It's a comprehensive Blender course that ends with exporting the rigged character with baked PBR textures to Unreal Engine. Throughout the course, there are many interesting Blender tips and tricks that you won't find anywhere else.

Both modeling and sculpting techniques are explored, as well as how to create materials using both textures and procedural techniques.

We learn how to model and sculpt muscles, clothes and facial features. As well as how to retopologize these for a low poly version that we can bake the details and materials to (for use in a game).

Blocking out the character

We start by blocking out the character and exploring various sculpting techniques. 

You'll learn how to create the various body parts, like the hands, the various features of the face, stylized hair and more.

Modeling and Sculpting Anatomy

We also look at how to model and sculpt musculature. Although most of the body will be covered by clothing, it's still good to know how to do this.

With a combination of modeling tricks and sculpting tools (and reference of course, always use reference!), it's easy to create muscles.

Creating clothing

Then we get into modeling clothing, with various technical challenges like making this kind of cloth wrapped around a character.

Clothing materials

And of course we then also create materials for these clothes. We use a combination of procedural effects and (free) textures to get the best of both worlds.

High to Low Poly

The high poly model is great for developing the look we want, but it will be quite dense, which is not convenient for rigging and UV unwrapping.

So next we'll learn various methods for creating the lower poly version that is intended for exporting to our game engine.

Custom procedural node groups

We also look at how to make stylized materials using procedural node groups for interesting edge wear and occlusion effects. these custom node groups are included as downloads for you to use.

What add-ons do I need?

You don't need any paid add-ons or other software besides Blender to follow along, but in some cases I have shown also alternative workflows with paid add-ons.

Which can be important to know if you want to do this kind of thing for a living.

For example, I show how to do retopology manually, and also using Blender's built in atuto-retopology tools, as well as paid auto retopology add-ons like Quad Remesher and OkTopo Remesher. Another commercial add-on demonstrated (but not required) is Auto-Rig Pro.

You can choose for yourself whether you want to follow the free or paid add-on workflow.


Baking

Before you can export to your game engine of choice, it's important to bake the materials (wchich use Blender-specific procedural node set-ups) to simple to use PBR texture maps.

In these lessons, we'll learn how to bake for example the Normal map, as well as the other important maps, and how to troubleshoot baking issues.

I promise not to use kitchen related jokes.

What do I need?


Although you can theoretically sculpt with just a mouse, you will get a lot more out of this course if you have a pen tablet. Even a cheap one is better than nothing.

And for sculpting in Blender it does help to have enough RAM (For reference, I have 32 GB and my PC is quite old, but that's good enough for sculpting. I would recommend at least 16 GB of RAM.)



Curriculum

  Lesson 01
Available in days
days after you enroll
  Files for download
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Choose a Pricing Option


Prices include VAT based on your location.
59.99 EUR + VAT
69.99 USD + VAT

Use the USD option for Paypal

Bundles

If you missed the early bird sale, you can get a considerable discount by buying this course as part of a bundle. These can be found on 3DSecrets.com/bundles, including a character bundle which combines my character courses for a lower price. Click here to read more about the bundles.