Early Bird discount
While I'm still creating the final lessons (baking and rigging) you can get a 30% discount. Be sure to use the coupon code EARLYBIRD. This ends 1th of May.
At the time of this video there are already 68 lessons available, everything from sculpting and modeling the high poly version, retopologizing this for a lower poly game model and then UV unwrapping, in over 13 hours of content.
More coming soon.
Below you can read more about the Curriculum.
What's in the course?
In the below video, I go over what's in this course and who it's for.
Who is this course for?
First of all, everybody is welcome!
That said, this course is probably most useful for intermediate Blender users who want to learn how to create characters, and already have some experience with modeling and sculpting. Maybe you've tried to make one character already, for example.
If you are a beginner Blender user, you're certainly welcome to check out the course. I've tried my best to explain everything step by step. If it turns out to be too difficult, I can give you a refund. No questions asked.
I recommend the "Anime Girl" character course if you're looking for a real beginner friendly course. In fact, this Fantasy Character course is a good follow-up if you already did that course.
What does it cover?
It's a comprehensive Blender course that ends with exporting the rigged character with baked PBR textures to Unreal Engine. Throughout the course, there are many interesting Blender tips and tricks that you won't find anywhere else.
Both modeling and sculpting techniques are explored, as well as how to create materials using both textures and procedural techniques.
We learn how to model and sculpt muscles, clothes and facial features. As well as how to retopologize these for a low poly version that we can bake the details and materials to (for use in a game).
Blocking out the character
We start by blocking out the character and exploring various sculpting techniques.
You'll learn how to create the various body parts, like the hands, the various features of the face, stylized hair and more.
Modeling and Sculpting Anatomy
We also look at how to model and sculpt musculature. Although most of the body will be covered by clothing, it's still good to know how to do this.
With a combination of modeling tricks and sculpting tools (and reference of course, always use reference!), it's easy to create muscles.
Creating clothing
Then we get into modeling clothing, with various technical challenges like making this kind of cloth wrapped around a character.
Clothing materials
And of course we then also create materials for these clothes. We use a combination of procedural effects and (free) textures to get the best of both worlds.
High to Low Poly
The high poly model is great for developing the look we want, but it will be quite dense, which is not convenient for rigging and UV unwrapping.
So next we'll learn various methods for creating the lower poly version that is intended for exporting to our game engine.
Custom procedural node groups
We also look at how to make stylized materials using procedural node groups for interesting edge wear and occlusion effects. these custom node groups are included as downloads for you to use.
What add-ons do I need?
You don't need any paid add-ons or other software besides Blender to follow along, but in some cases I have shown also alternative workflows with paid add-ons.
Which can be important to know if you want to do this kind of thing for a living.
For example, I show how to do retopology manually, and also using Blender's built in atuto-retopology tools, as well as paid auto retopology add-ons like Quad Remesher and OkTopo Remesher. Another commercial add-on demonstrated (but not required) is Auto-Rig Pro.
You can choose for yourself whether you want to follow the free or paid add-on workflow.
Baking
Before you can export to your game engine of choice, it's important to bake the materials (wchich use Blender-specific procedural node set-ups) to simple to use PBR texture maps.
In these lessons, we'll learn how to bake for example the Normal map, as well as the other important maps, and how to troubleshoot baking issues.
I promise not to use kitchen related jokes.
Which Blender version is this for?
I know that Blender versions are often a concern for new Blender users, because it seems like Blender changes all the time.
But honestly, since Blender 2.8 the UI has remained pretty much the same, with some small changes here and there.
I've used Blender 5.0.1 during the recordings of the course, but you can use an older version if you're more comfortable with that.
If there's something you can't find in the UI, let me know and I'm certain I can show you where to find it!
How long does it take to complete?
Buckle up - creating a character like this can take quite a while. I recommend just taking one lesson at a time per day, and then practicing what you've seen.
There's over 13 hours of lessons, and I've divided them into reasonable chunks (10-20 minutes each). So if you're busy during the day, you can just do one lesson in the evening.
So let's say there are 60 lessons, then you can spread them over 60 days. Or more, or less, if you prefer!
It's fine if it takes you several months to complete. Speed comes with experience, I recommend aiming at being satisfied with the result first.
Level up these skills:
- Sculpting (learn how to use different methods: Voxel remesh, Multires and Dyntopo, learn useful shortcuts)
- Creating clothing (modeling and sculpting, using sculpt brushes as well as cloth simulations)
- Modeling (retopology techniques, how to model hands, faces, clever methods to use the built in remeshing to save time)
- Materials (download my custom node groups to create procedural materials that enhance your materials)
- Painting (learn how to make skin look more realistic)
- Baking (baking the details and textures of the high poly character to a UV unwrapped low poly version that we make along the way)
- Rigging (learn how to rig the low poly version using built in tools in Blender)
What do I need?
Although you can theoretically sculpt with just a mouse, you will get a lot more out of this course if you have a pen tablet. Even a cheap one is better than nothing.
And for sculpting in Blender it does help to have enough RAM (For reference, I have 32 GB and my PC is quite old, but that's good enough for sculpting. I would recommend at least 16 GB of RAM.)
Curriculum
- Introduction and reference images (8:54)
- Lesson 01 - Head Blockout (6:07)
- Lesson 02 - Head Sculpting and Torso (7:03)
- Lesson 03 - Blocking out Arms and Legs (11:09)
- Lesson 04 - Hand blockout (10:02)
- Lesson 05 - Hand sculpting and feet blockout (10:00)
- Lesson 06 - Pose improvements and Head sculpting (13:52)
- Lesson 07 - Mouth Nose and Eyelids (10:48)
- Lesson 08 - Ear sculpting (7:36)
- Lesson 09 - Ear alternative method (11:13)
- Lesson 10 - Muscles using curves (8:17)
- Lesson 11 - Muscles using curves part 2 (12:04)
- Lesson 12 - Arm muscles (11:58)
- Lesson 13 - Arm and Leg muscles (12:27)
- Lesson 14 - Leg muscles (11:35)
- Lesson 15 - Back and neck muscles (15:43)
- Lesson 16 - Eyelids and eyebrows (11:06)
- Lesson 17 - Hair part 1 (15:50)
- Lesson 18 - Hair part 2 (20:54)
- Lesson 19 - Hair part 3 (17:47)
- Lesson 20 - Pants sculpting (20:18)
- Lesson 21 - Shirt modeling (12:48)
- Lesson 22 - Waistband and cloth sculpting (13:59)
- Lesson 23 - Hand retopology and gloves (15:24)
- Lesson 24 - Glove sculpting and Dyntopo (22:34)
- Lesson 25 - Boots retopology (13:53)
- Lesson 26 - Boots detail modeling (17:11)
- Lesson 27 - Waistband wraps (7:02)
- Lesson 28 - Shoulder armour and ornament sketching (14:49)
- Lesson 29 - Shoulder ornament modeling (19:28)
- Lesson 30 - Belt and belt buckle (6:45)
- Lesson 31 - Arm armour modeling (8:32)
- Lesson 32 - Hair sculpting part 1 (17:18)
- Lesson 33 - Hair sculpting part 2 (15:16)
- Lesson 34 - Hair sculpting part 3 (11:37)
- Lesson 35 - Hair sculpting part 4 (8:50)
- Lesson 36 - Colour attribute fill (7:38)
- Lesson 37 - Face colour regions (13:23)
- Lesson 38 - Eye colours (6:12)
- Lesson 39 - Shoulder armour damage (9:54)
- Lesson 40 - Weathered metal material (27:23)
- Lesson 41- Hand armour damage and leather material (13:09)
- Lesson 42 - Waistband material (18:01)
- Lesson 43 - Hair skin and cloth materials (11:26)
- Lesson 44 - Pants material (4:03)
- Lesson 45 - Improving the torso sculpt (4:27)
- Lesson 46 - Face retopology (27:27)
- Lesson 46 - Face retopology - Alternative Method Using Paid Add-on OkTopo (7:38)
- Lesson 47 - Torso retopology (5:55)
- Lesson 48 - Hair retopology - Using Blenders built in Auto Retopology tools and manual retopology (20:46)
- Lesson 48 - Alternative Method Using Paid Add-On Quad Remesher (10:06)
- Lesson 49 - Skull Belt Buckle (17:43)
- Lesson 50 - Belt Buckle Shader (5:26)
- Lesson 51 - Shouder Guard Buckle (7:15)
- Lesson 52 - Plugging A Hole (7:32)
- Lesson 53 - Connecting Low Poly Parts (6:25)
- Lesson 54 - Cloth Low Poly (7:32)
- Lesson 55 - Skull Buckle Low Poly (11:50)
- Lesson 56 - Exploding The Various Parts For Easier Baking (4:39)
- Lesson 57 - Improving The Upper And Lower Body Base Meshes (5:15)
- Lesson 58 - Uv Unwrapping The Head (14:20)
- Lesson 59 - Uv Unwrapping The Torso And Hands (3:03)
- Lesson 60 - Uv Unwrapping Robe Pants And Shoulder Guard (7:38)
- Lesson 61 - Hair Unwrap Pt 1 (11:27)
- Lesson 62 - Hair Unwrap Pt 2 (11:23)
- Lesson 63 - Waistband Unwrap (7:27)
- Lesson 64 - Arm Guard Unwrap (4:58)
- Lesson 65 - Belt And Buckle Unwrap (8:27)
- Lesson 66 - Hair Band (4:58)
- Lesson 67 - Uv Layout Packing and UDIMs (10:17)
- Lesson 68 - Baking The Normal Map (13:06)
- Lesson 69 - Triangulation And Cage (10:40)
- Coming soon: Lesson 70 - Cage continued
- Coming soon: Lesson 71 - Baking Diffuse Map
- Coming soon: Lesson 72 - Baking Roughness Map
- Coming soon: Lesson 73 - Rigging method 1 (Rigify)
- Coming soon: Lesson 74 - Rigging method 2 (Auto-Rig Pro)
- Coming soon: Lesson 75 - Exporting to Unreal Engine
Who is the teacher?
My name is Jan and I'm the creator of this course.
If you're not familiar with who I am, I'm a 3D artist with over 9 years of experience.
I started my 3D career in 2017 doing 3D modeling and rendering as a freelancer for various clients. and I've always enjoyed sharing what I've learned with concise tips.
That's why I created an e-book called Blender Secrets, as well as several video courses for Blender.
Recently some gamedev friends invited me to work with them, and I'd love to share with you what I learn in this field as well.
So this is the first course I've made that's really aimed at making a character for video games.
Feel free to ask me anything in the comments under the videos of the course. I'll do my best to help.
Bundles
If you missed the early bird sale, you can get a considerable discount by buying this course as part of a bundle. These can be found on 3DSecrets.com/bundles, including a character bundle which combines my character courses for a lower price. Click here to read more about the bundles.